Difference between revisions of "Contest.yaml"
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# EOF Contest Configuration
# EOF Contest Configuration
Revision as of 12:09, 22 December 2014
A contest.yaml file contains information to configure a contest.
Contents of contest.yaml
|name||Name of contest|
|short-name||Short name of contest|
|start-time||Date and time in ISO 8601 format (wall-clock time that the contest starts)|
|duration||Duration as h:mm:ss (length of contest, in contest time)|
|scoreboard-freeze||Time when scoreboard will be frozen in contest time as h:mm:ss|
|default-clars||Sequence of pre-defined clarification answers. The first will be pre-selected|
|clar-categories||Sequence of categories for clarifications.|
|languages||List of mappings with keys for languages.|
|problemset||List of mappings with keys for problems. (see problem.yaml)|
# Contest Configuration, version 1.0 # PC^2 Version: Version 9.3 20110918 (Sunday, September 18th 2011 23:51 UTC) Java ver 1.6.0_20 build 2345 Windows XP 5.1 (x86) # Created: 2011-09-18 18:05:40 PDT name: Sumit Hello Sample short-name: elapsed: 0:00:00 remaining: 5:00:00 running: false scoreboard-freeze: languages: - name: Java active: true - name: Perl active: true - name: GNU C++ active: true - name: GNU C active: true problemset: - letter: A short-name: hello - letter: B short-name: sumit # EOF Contest Configuration
The list of problems defs in the problemset determines the number and order of the problems defined in a contest.
Each problemset problem definition has a short-name which is also called the problem short name. The problem short name is the name of a directory where the rest of the problem settings are stored. For more information about those files and their contents see the article Problem Format.
The problem short name (short-name) directory is expected to be in the same directory as the contest.yaml file.
|letter||letter used to identify problem||G|
|short-name||problem short name (directory name for files, see Problem Format)||fizbuzz|
|color||(optional) name of the color for the balloon||Muave|
|rgb||(optional) the RGB color for the ballon||#0000ff|
An example of a problemset section
problemset: - letter: A short-name: apl color: yellow rgb: #ffff00 - letter: B short-name: barcodes color: red rgb: #ff0000 - letter: C short-name: biobots color: green rgb: #00ff00 - letter: D short-name: castles color: blue rgb: #0000ff - letter: E short-name: channel color: white rgb: #ffffff
PC² specific keys and values
The article CCS Enhancements describes these entries in more detail.
|sites||Sequence of mappings for Site information|
|accounts||set of accounts to generate (same functionality as Generate Accounts)|
|auto judge||Define Auto Judge assignments/settings|
|replay||automatic Replay of previous contest feature|
accounts: - account: TEAM site: 1 count: 20 - account: JUDGE site: 1 count: 8 - account: SCOREBOARD site: 1 count: 1 sites: - number: 1 name: Site 1 IP: 220.127.116.11 port: 50002 password: siteone - number: 2 name: Site 2 IP: 18.104.22.168 port: 50002 auto-judging: - account: JUDGE site: 1 number: 2 letters: A enabled: yes - account: JUDGE number: 4,5,6 letters: B,C,D - account: JUDGE site: 2 number: all letters: B,C,D - account: JUDGE site: 1 number: 1,3 letters: F enabled: no
A contest.yaml, problem.yaml and data files can be saved using either:
Use the Admin Import CCS tab, Import contest.yaml button.